EditCategory
Input
EditQuestion
How can I simulate basic mouse events?
EditAnswer
In order to simulate basic mouse events, you simply need
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There is 1 base type and 3 types of specialized MouseEventArgs availlable. Be aware that you should pick the one that fits your needs.
1. MouseEventArgs: This generic class represents the basic mouse event and should be used when simulating events such as MouseEnterEvent, MouseLeaveEvent, MouseMoveEvent, GotMouseCaptureEvent, etc.
2. MouseButtonEventArgs: This class represents an event where the state of one of the buttons was modified. Use
loan modification this class to represent the following events: PreviewMouseDownEvent, MouseDownEvent, PreviewMouseUpEvent, MouseUpEvent.
pacquiao vs marquez weight loss supplements 3. MouseWheelEventArgs: This
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4. QueryCursorEventArgs: This class represents a QueryCursor event
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To build the
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1. The MouseDevice that should be "simulated": If there is no specific device you wish to simulate, simply pass Mouse.PrimaryDevice.
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3. For a specialized class about you might have to specify an additional parameter depending on the specialized class).
Once the MouseEventArgs object is constructed, you need to set the RoutedEvent member of the object to the input you wish to simulate. For example:
MouseEventArgs e = new MouseEventArgs(Mouse.PrimaryDevice, 0);
e.RoutedEvent = Mouse.MouseEnterEvent;
You can then send the input simulation
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targetElement.RaiseEvent(e);
or
InputManager.Current.ProcessInput(e);
This will simulate the MouseEnter event for the "targetElement" object or the mouse's currently active element.
The types of input that can be simulated are as follows:
MouseEnter, MouseLeave, MouseMove, PreviewMouseDown, MouseDown, PreviewMouseUp, MouseUp, QueryCursor.
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